m

Software: Maya – Zbrush – Mental Ray – Nuke – Photoshop

This project is my second personal artwork which I have done it after years of experience.. I did the previous personal artwork 7 years ago.

I got the simulation idea when I was all obsessed with my coach’s body style and I was really impressed, that is why I made a decision to work on it, thus I started to get over anatomy a little bit and then create it.

I used Autodesk Maya to base the model and the details were made in ZBrush. Character texture was done in ZBrush and other textures were painted in Adobe Photoshop. Lighting and rendering were done in Maya with Mental Ray. The hair was done with shave and haircut plugin and composite layer in Nuke and the final output by Photoshop, since it was just an image style.

Layer Gray

Close